Heroines from anime and games who assimilate into the image of Karina and others
カリナらの姿に同化するアニメやゲームのヒロインたち
List of winners of "2024 MAMA" (Kyocera Day 2): Seventeen wins two Grand Prizes! aespa wins a total of six, including the Grand Prize
"2024 MAMA" (Kyocera Day 2) was held on the 23rd. The winners of each category were announced.
"2024 MAMA" was held the day before. Three Grand Prizes were announced on the same day.
Seventeen won two categories (Artist of the Year, Album of the Year) and aespa won one category (Song of the Year).
aespa, who won the Grand Prize with "Supernova", shared their thoughts.
"I never imagined we would receive so much love," "My goal this year was to win the grand prize, but I'm very happy to receive it at MAMA. I feel good to share this award with everyone in such a big dome. I will work harder to release good music in the future."
This is the first time that an SM artist has won this category.
Aespa won five awards on the day, including the grand prize. With the award from the previous day, they have won a total of six awards.
I enjoyed picking up the stages from "2024 MAMA" (Kyocera Day 2).
I didn't have time to watch all the stages.
I watched the "◆Music Visionary Of The Year: G-Dragon" stage and "◆Song of the Year: aespa "Supernova"" stage.
I decided to watch aespa's stage, including "Supernova", on YouTube.
As always, I was overwhelmed by aespa's large-scale performance with their back dancers.
After watching the performance, I thought to myself that I wish I could give half of this budget to IVE.
I sighed as I recalled IVE's performance (the day before), where they struggled solely on visual appeal.
In a venue this large, a stage with lots of sparkling lights and back-up dancers would help the content of the performance reach every corner of the venue.
I honestly thought that IVE's performance, which lacked background support, was a bit disappointing.
But I don't mean to say that the content of aespa's performance was bad.
Since their debut, aespa has made flashy performances their selling point, and they have had their share of successes and failures.
I think that "Supernova" was a success because it reminded me of the heroines of the video game world.
It started to feel like Karina was half possessed by the heroine of the video game world.
Well, you could say that the more star quality a K-pop idol has, the closer they are to being like the heroines of the video game world.
K-pop fans who think meeting them in person is no match for them may remember Karina and Wonyoung as being similar to the heroines of anime and comics.
Watching footage of Karina, Wonyoung, Jisoo and others who went to Europe and the US as ambassadors for manufacturer events, the cheers and screams of the fans who flocked to them seem like something out of the everyday world.
It seems certain that Karina and the others have assimilated to the heroines of anime and games through social media and the like.
At the venue this time, Karina and the others were greeted with cheers that sounded like screams.
And when aespa performed "Supernova," it felt like they had taken over the heroines of anime and games.
The bigger the venue, the stronger the image would become, I felt.
When the whole world is broadcasting on social media waves, that's it...
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